Souta moved away from his hometown in the semi-rural udon capital of Japan years ago to go to Tokyo. Coming home after his father’s death, he needs to prepare the family udon restaurant for sale but is distracted by a small child he found sleeping in a barrel of wheat.
Rei is a seventeen-year-old professional shogi player. We follow him through a couple of days in his life, in which he competes in a shogi match with his former teacher, goes to school and spends time with a family he is close to.
Ami has never really had a passion that she was good at, and one day she sees a girl on a folding bike and falls in love. Her cyclist friend Aoi takes her to some bicycle shops where she is initially horrified by the cost then falls in love with a red folding bike she calls Ponta-kun. Aoi takes her on her first bike ride, with mixed results.
Teenager Yuta runs a snarky occult news blog. Black magic consultant Kurenaino runs a shop trading in curses. Publisher Sumikaze wonders if her boss saw a ghost when he went to collect a handwritten manuscript from one of their authors. Nine very different people’s paths begin to draw together, all linked by a single murder and the occult.
Kanae has inherited her grandmother’s beautiful old mansion, with windows shaped like violins and a pipe organ in the great hall. Grieving her lost grandmother, she tries to kick out her dad’s weird friends, heelie-loving Wolfgang Amadeus Mozart and gyoza-obsessed Ludwig van Beethoven before the mansion is destroyed.
Suzuko moved away from her hometown and best friend Chinatsu as a child, but now she has moved back as a teenager they have lost touch, and Chinatsu is nowhere to be found. Out of place and finding it hard to make friends, Suzuko buys the starter pack for a card game her classmates seem to enjoy, only on opening it she is told she is a Selector. Selectors cannot refuse battles with other Selectors, and losing will sacrifice their memories. Suzuko is terrified of losing her memories of Chinatsu, but also has no idea how to play this game, let alone against more experienced opponents who also have memories at stake.
Toyohisa of the Shimazu clan is on the verge of death after fighting bravely in the Battle of Sekigahara in 1600, which signalled the start of the Tokugawa shogunate in Japan. Suddenly he finds himself in a white corridor, facing a man in strange clothes sitting at a desk in a white corridor. A moment later he is in a new land, rescued from death by people who claim to be famous Japanese warriors of the past.
Gion is a small but tough-talking and violent high school freshman who is captivated by rugby after watching a game with fellow freshman Iwashimizu. However, tall and gentle Iwashimizu has played rugby before and wants no part of it, a decision Gion decides he cannot accept.
Kae is an overweight fujoshi, who receives neutral treatment at best from the boys in her class, who she secretly ships from a distance. This all changes when she suddenly loses weight and becomes extremely popular – but she would rather see these boys kiss each other than her!
Cocona is a middle school student who is struggling to decide where to go to high school. One day she is dragged away from those troubles into a place she doesn’t recognise, with no-one but a robot and a strange girl in strange clothes who flies through the air on a surfboard and tells Cocona she has been expecting her.
Yuri is a young figure skater considering retirement after he plummeted from world championship level to failing to qualify at nationals over the course of a single season. He goes home for the first time in five years in poor physical and emotional condition, reconnecting with his family and trying to reconnect with his love of skating – not realising everything is about to change.
Four quirky criminals have managed to break out of prisons around the world, but now they’re locked in a cell together in a prison that prides itself on a perfect record of no escapes. This doesn’t faze the foursome, who enjoy their life of air-conditioning, good food and internet access. Still, they are professional escape artists, so they slip out of their cells whenever they fancy it and make a bid for freedom whenever they can – not an easy task when the prison is crammed full of booby traps and enthusiastic guards.
Matoi lives with her police detective dad and works as a shrine maiden, just wanting a normal life. One day the shrine is attacked by a suspect in the case her dad is working on, only his form changes and becomes monstrous, needing something magical to exorcise him.
Akechi Kogorou is a detective working with the police to investigate a suspicious incident with a security robot. Kensuke Hanazaki is a teenager in the Boy Detectives’ Club. Working on a case one day with the assistance of frill-loving shut-in Noro, he comes across Yoshio Kobayashi, a boy with a destructive force around him that slices through anything before it can get close enough to make contact.
Proud table tennis team ace Agari runs into a timid girl outside school on her way to morning practise. The young girl, Koyori, turns out to be in the same year as Agari and loves table tennis. Agari invites her to a game and learns that Koyori, for all her meekness, could actually be as good as her.
Tamaki is going to a new high school and keen to find her passion. She wanders through the after school club fair in search of a pastime she feels drawn to, with no luck. She enjoys playing a video game made by the SNS club, but leaves the stall convinced she would have nothing to contribute. However, something about the prospect of making a game and the girls who run the club has captivated her, and she makes the decision to join anyway.
Okay. Here goes. In the year 2205 a group of, like, 15 attractive guys who were actually swords belonging to famous historical swordsmen in real world Japan live together in a traditional Japanese house, from which they travel through time to prevent the History Retrograde Army from changing history. If you were won over by “15 attractive guys” this could be for you. If that didn’t make its own case, this is probably one to miss.
Kohana Aigasaki has finally passed the entrance exam to transfer to Hoshinomori School of Magic, where accomplished artists – or “artistas” – can make magic. There’s only one problem – her art, flower arrangement, has never yet brought out her magic. To make matters worse, her mother had been a famous artista and expectations are high.
Three years after watching their master defeated by his opponent playing dirty, Takuma and Naoto are looking for the wrestler who beat him, Yellow Devil, so they can to take revenge. They work independently, Takuma seeking to enter the Yellow Devil’s sponsoring organisation while Naoto continues training in private, but their paths are about to cross again.
Koyuki has always loved magical girls, but now she’s in middle school all of her friends have grown out of it. The only chance she gets to indulge in her passion is in smartphone game Magical Girl Raising Project. However, one evening the game tells her she has been selected to become a real magical girl, just as she always wanted! The only thing is that she’s not the only one, and not everyone is thrilled to meet her.